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Black Forest

504540524Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
959
+15
🇨🇦 Koreans · Canada
948
+15
🇲🇽 Koreans · Mexico
914
+17
🇺🇸 Cumans · United States
895
+17
🇫🇮 Mongols · Finland
981
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🇭🇰 Burgundians · Hong Kong SAR China
948
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🇫🇮 Ethiopians · Finland
913
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🇨🇴 Persians · Colombia
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,748 14:39 18:55 23:12 ◆ FC into Fast Imp
23 1,151 13:18 17:40 31:14 ⛏ Fast Castle
21 1,079 11:26 16:00 31:42 ⛏ Fast Castle
20 1,023 13:55 18:03 32:41 ⛏ Fast Castle
18 915 15:00 24:16 — ⛏ Fast Castle
17 873 14:56 20:46 37:56 ⛏ Fast Castle
14 706 13:38 26:37 34:08 ⚔ Scout Rush
13 668 12:22 17:28 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,910 21,610 11,315 1,600 68,435 75,749
20,205 30,877 12,515 1,815 65,412 77,970
22,115 23,766 13,725 2,900 62,506 70,165
20,970 23,975 10,260 1,145 56,350 61,980
23,695 20,840 6,095 2,350 52,980 63,604
22,510 12,385 14,845 1,750 51,490 77,352
15,665 14,670 7,030 2,625 39,990 42,906
14,410 15,136 4,770 1,645 35,961 39,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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