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QS Arena

503507940Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1009
+10
🇷🇺 Koreans · Russia
859
+17
🇹🇼 Bengalis · Taiwan
843
+17
🇦🇷 Persians · Argentina
788
+20
🇺🇸 Romans · United States
917
-18
🇲🇽 Koreans · Mexico
916
-18
🇺🇸 Inca · United States
833
-14
🇺🇸 Spanish · United States
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,740 9:07 17:44 27:46 ⛏ Fast Castle
28 1,363 9:16 16:44 35:26 ⛏ Fast Castle
28 1,363 8:22 12:35 34:55 ⛏ Fast Castle
19 919 8:32 14:00 39:18 ⛏ Fast Castle
18 879 8:43 13:08 34:08 ⛏ Fast Castle
18 890 9:31 14:38 32:30 ⛏ Fast Castle
18 869 7:51 19:08 35:21 ⛏ Fast Castle
17 817 9:49 16:47 32:21

Resources

Player Food Wood Gold Stone Spent Collected
30,160 30,650 12,040 2,850 75,700 81,108
21,080 34,745 12,510 3,630 71,965 79,176
23,320 22,855 19,755 2,350 68,280 72,232
18,375 23,430 11,770 3,060 56,635 63,382
K
17,765 16,010 12,775 1,860 48,410 55,672
12,390 20,165 10,975 2,350 45,880 56,336
20,490 10,170 8,685 2,150 41,495 65,459
11,570 8,145 4,150 1,400 25,265 33,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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