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Black Forest

509450546Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 46m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
666
+17
🇨🇱 Vietnamese · Chile
650
+17
🇦🇷 Poles · Argentina
708
-18
🇦🇷 Cumans · Argentina
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 859 11:37 21:21 44:21 ⚔ Scout Rush
13 611 11:54 22:04 38:02 ⛏ Fast Castle
11 525 20:01 31:49 41:12 ⚔ M@A into Scouts into Skirms
8 390 13:22 32:45 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,840 11,421 4,535 1,840 34,636 36,338
13,015 8,483 7,455 2,080 31,033 31,981
15,305 7,285 5,760 1,725 30,075 34,922
8,545 7,310 2,020 1,625 19,500 25,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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