AoeStats
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Fortress

508368388Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 81m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Dravidians · Puerto Rico
641
+13
🇫🇷 Poles · France
559
+17
🇺🇸 Aztecs · United States
497
+20
🇨🇱 Romans · Chile
604
-18
🇨🇱 Poles · Chile
587
-17
🇨🇱 Huns · Chile
541
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,671 8:23 16:50 30:54 ⛏ Fast Castle
17 1,367 13:20 20:32 — ⛏ Fast Castle
13 1,053 10:56 23:22 34:54 ⚔ FC into Scouts
12 989 6:51 16:06 33:44 ⛏ Fast Castle
9 753 14:52 19:55 30:01 ⛏ Fast Castle
8 674 8:39 21:47 49:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,000 20,225 17,350 6,725 85,300 129,328
30,920 45,758 4,995 2,865 84,538 92,896
31,305 13,405 14,395 4,180 63,285 106,485
19,975 19,600 14,410 1,225 55,210 118,000
27,645 12,019 5,060 3,125 47,849 77,916
13,450 17,408 10,810 2,335 44,003 50,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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