AoeStats
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MegaRandom

508364850Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 44m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
597
+16
🇺🇸 Bulgarians · United States
579
+17
🇮🇹 Malay · Italy
544
+18
🇨🇱 Gurjaras · Chile
622
-18
🇨🇱 Goths · Chile
604
-17
🇨🇱 Huns · Chile
562
-21
Player eAPM Actions Feudal Castle Imperial Opening
20 903 11:38 28:56 42:58 ⚔ Archer Rush
20 911 15:38 29:09 — ⚔ Drush into Scouts
18 791 11:06 23:41 30:18 ◆ FC into Fast Imp
16 709 14:04 26:08 — ⛏ Fast Castle
10 452 11:29 18:57 31:11 ⚔ FC into Skirms
9 401 17:10 28:20 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,950 7,690 5,950 835 28,425 32,197
7,900 12,970 6,575 510 27,955 32,822
10,375 6,700 5,855 2,100 25,030 26,073
9,790 7,914 1,325 880 19,909 20,921
9,670 5,791 2,760 1,455 19,676 21,080
6,550 6,120 785 325 13,780 20,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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