AoeStats
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Fortress

508359779Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 61m 12s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
628
+16
🇨🇱 Turks · Chile
579
+18
🇨🇿 Malians · Czechia
575
+17
🇨🇱 Chinese · Chile
640
-18
🇨🇱 Inca · Chile
621
-17
🇨🇱 Khmer · Chile
584
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 1,375 9:14 14:36 18:35 ◆ FC into Fast Imp
19 1,175 8:42 21:47 26:05 ⚔ M@A into Fast Imp
18 1,127 8:23 16:58 26:31 ⚔ Drush FC into Archers
14 856 17:11 30:42 46:10 ⚔ Scout Rush
11 660 8:35 16:54 38:01 ⛏ Fast Castle
9 575 10:03 20:49 32:39 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,900 15,005 16,865 1,875 55,645 61,755
26,685 12,625 14,320 730 54,360 61,182
15,875 22,120 5,765 3,330 47,090 50,964
12,405 13,559 5,680 1,500 33,144 37,521
11,475 8,960 9,550 165 30,150 42,329
12,575 9,695 3,155 755 26,180 40,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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