AoeStats
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Black Forest

504436198Analyzed
3v3 RM · 25d ago on Sep 5, 2026· 65m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Mongols · Moldova
714
+12
🇹🇷 Huns · Türkiye
697
+12
🇮🇳 Khmer · India
668
+14
🇨🇱 Poles · Chile
630
-13
🇦🇺 Persians · Australia
620
-13
🇨🇱 Khmer · Chile
602
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,302 15:29 19:55 41:30 ⛏ Fast Castle
17 1,123 15:10 25:29 36:21 ⛏ Fast Castle
16 1,052 17:05 25:27 38:00 ⛏ Fast Castle
15 988 16:38 27:20 45:30 ⛏ Fish Boom FC
15 978 13:01 21:23 37:16 ⛏ Fast Castle
9 558 15:14 29:25 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,320 29,240 23,625 3,765 81,950 84,302
24,355 21,073 15,920 3,130 64,478 84,528
26,800 9,157 25,020 1,115 62,092 72,559
27,895 11,170 4,765 1,250 45,080 69,318
13,400 15,507 11,180 2,595 42,682 68,420
15,605 13,901 7,195 3,085 39,786 47,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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