AoeStats
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Black Forest

504433589Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 7m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wu · Australia
862
+25
🇦🇺 Portuguese · Australia
862
+25
🇦🇺 Magyars · Australia
698
+23
🇦🇺 Jurchens · Australia
643
+18
🇩🇪 Spanish · Germany
764
-16
🇩🇴 Romans · Dominican Republic
717
-14
🇨🇱 Poles · Chile
641
-11
🇨🇱 Khmer · Chile
619
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 255 — — —
28 200 — — —
19 134 — — —
18 130 — — —
13 93 — — —
11 79 — — —
6 44 — — —
6 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 183 50 0 1,383 1,155
850 357 0 0 1,207 1,138
850 255 50 0 1,155 1,340
800 182 50 0 1,032 1,133
700 227 0 0 927 934
450 150 50 0 650 843
300 250 50 5 605 602
300 169 50 0 519 394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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