AoeStats
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Fortress

508878466Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Goths · Czechia
860
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854
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🇨🇳 Shu · China
848
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🇨🇳 Teutons · China
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🇮🇳 Bengalis · India
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🇮🇳 Franks · India
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🇺🇸 Spanish · United States
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,099 8:17 12:52 29:00 ⛏ Fast Castle
25 1,035 6:57 12:33 29:54 ⛏ Fast Castle
21 889 9:29 16:51 31:40 ⛏ Fast Castle
20 829 8:19 14:52 34:14 ⛏ Fast Castle
18 761 8:00 17:51 33:55 ⛏ Fast Castle
17 709 7:26 12:12 26:56 ⛏ Fast Castle
15 640 7:51 12:31 26:55 ⛏ Fast Castle
14 573 9:14 15:08 31:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,875 21,300 19,755 2,635 68,565 71,889
27,595 18,495 12,465 230 58,785 63,672
20,370 13,305 9,045 2,715 45,435 53,989
20,310 8,170 13,070 2,380 43,930 49,923
18,100 17,780 4,975 1,600 42,455 52,752
19,505 9,190 9,385 850 38,930 45,550
17,205 9,735 8,310 2,950 38,200 47,671
13,490 10,820 4,800 3,170 32,280 35,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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