AoeStats
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Arabia

503644697Analyzed
1v1 RM · 29d ago on Sep 1, 2026· 101m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
1304
+15
🇨🇴 Khmer · Colombia
1289
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 6,399 12:15 21:53 30:05 ⚔ Skirmisher Rush
47 4,808 9:28 28:20 38:23 ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,755 58,679 54,945 14,595 156,974 180,346
81,370 33,272 15,260 4,585 134,487 137,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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