Arabia
495019829Analyzed2v2 RM
·
2mo ago on Jul 26, 2026·
91m 23s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,130 analysed team-game players on Arabia.
Flailer
A
Feudal Age
11:02
vs 10:19
btm 32%
Castle Age
16:05
vs 22:29
top 4%
Imperial Age
39:56
vs 39:59
top 50%
eAPM
72
vs 31
top 3%
First military
17:24
vs 11:40
btm 18%
▲
Fast Castle Age at 16:05 — faster than 96% of analysed players on Arabia
▲
High eAPM (72) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 16:05
Raskolnikov
C
Feudal Age
10:01
vs 10:19
top 41%
Castle Age
23:46
vs 22:29
btm 34%
Imperial Age
45:40
vs 39:59
btm 16%
eAPM
38
vs 31
top 36%
First military
8:36
vs 11:40
top 4%
▼
Slow Imperial Age at 45:40 — slower than 84% of analysed players on Arabia
▲
Early military at 8:36 (Militia) — earlier than 96% of analysed players on Arabia
▼
Town centers idle 4:21 of the first 23:46 — keep villagers queued
Horagalles
B
Feudal Age
10:07
vs 10:19
top 45%
Castle Age
27:53
vs 22:29
btm 7%
Imperial Age
41:51
vs 39:59
btm 36%
eAPM
61
vs 31
top 7%
First military
8:44
vs 11:40
top 5%
▼
Slow Castle Age at 27:53 — slower than 93% of analysed players on Arabia
▲
High eAPM (61) — top quarter of analysed players
▲
Early military at 8:44 (Militia) — earlier than 95% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 27:53
红蜻蜓101
B
Feudal Age
11:36
vs 10:19
btm 21%
Castle Age
16:18
vs 22:29
top 5%
Imperial Age
45:34
vs 39:59
btm 17%
eAPM
61
vs 31
top 7%
First military
13:15
vs 11:40
btm 35%
▼
Slow Feudal Age at 11:36 — slower than 79% of analysed players on Arabia
▲
Fast Castle Age at 16:18 — faster than 95% of analysed players on Arabia
▼
Slow Imperial Age at 45:34 — slower than 83% of analysed players on Arabia
▲
High eAPM (61) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 16:18