AoeStats
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Arabia

510679328Analyzed
1v1 RM · 18h ago on Oct 2, 2026· 58m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1301
+15
🇦🇷 Inca · Argentina
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,814 9:10 16:55 41:58 ⛏ Fast Castle
31 1,785 10:13 21:15 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,855 17,954 12,760 1,625 54,194 70,911
16,560 14,224 9,635 2,550 42,969 43,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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