AoeStats
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Arena

510118332Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 72m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
778
+12
🇦🇷 Mongols · Argentina
741
+14
🇨🇭 Franks · Switzerland
734
+14
🇺🇸 Portuguese · United States
695
+16
🇨🇳 Spanish · China
855
-21
🇹🇷 Chinese · Türkiye
642
-12
🇩🇪 Turks · Germany
632
-12
🇨🇦 Italians · Canada
628
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,388 8:35 19:28 42:13
22 1,571 12:22 17:49 37:41 ⛏ Fast Castle
21 1,556 13:22 21:01 33:06 ⛏ Fast Castle
21 1,518 11:22 15:17 47:37 ⛏ Fast Castle
21 1,531 10:12 22:17 36:34 ⚔ Archer Rush
17 1,250 12:32 21:45 32:40 ⛏ Fast Castle
13 955 12:46 17:36 22:31 ◆ FC into Fast Imp
10 713 13:16 17:55 23:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,685 28,440 28,670 9,265 112,060 129,260
41,440 33,925 26,790 2,905 105,060 124,882
27,060 33,555 26,225 4,005 90,845 122,336
18,045 20,915 24,400 2,705 66,065 73,165
21,355 18,615 19,775 2,150 61,895 90,123
19,990 22,305 16,710 2,050 61,055 66,665
18,170 15,390 16,315 10,275 60,150 111,142
19,010 13,130 8,045 3,410 43,595 47,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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