AoeStats
← Chrisjohn09

Arena

510369273Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 68m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
438
+17
🇬🇧 Franks · United Kingdom
417
+17
🇨🇦 Turks · Canada
501
-19
🇲🇽 Khmer · Mexico
397
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,576 12:14 19:06 40:05 ⛏ Fast Castle
17 1,161 9:49 18:17 31:16 ⛏ Fast Castle
12 798 9:39 19:24 — ⚔ FC into Archers
9 633 13:52 21:26 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,455 55,980 17,430 2,150 92,015 125,620
22,905 18,375 17,280 1,500 60,060 78,323
22,660 15,190 16,885 4,675 59,410 63,203
13,735 13,430 7,065 2,655 36,885 39,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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