AoeStats
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Arabia

509473675Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 29m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
904
+15
🇨🇴 Inca · Colombia
805
+19
🇪🇸 Maya · Spain
1039
-23
🇪🇸 Franks · Spain
731
-27
Player eAPM Actions Feudal Castle Imperial Opening
36 1,057 11:45 25:05 — ⚔ Archer Rush
30 899 12:00 — — ⚔ Archers into Skirms
18 529 12:12 21:50 — ⚔ Champi Rush
8 227 15:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,800 4,487 3,145 20 12,452 12,663
6,290 3,660 1,110 750 11,810 12,596
4,435 4,084 170 0 8,689 10,599
3,650 2,955 865 0 7,470 9,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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