AoeStats
← DRiehl

MegaRandom

506248338Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 20m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
434
+15
🇺🇸 Franks · United States
391
+16
🇫🇷 Khmer · France
406
-16
🇹🇷 Britons · Türkiye
400
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 762 10:59 — — ⛏ Fast Castle
10 213 11:20 — — ⚔ Scout Rush
9 186 8:04 — —
5 102 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,105 9,215 200 230 13,750 14,317
2,800 2,420 50 0 5,270 6,425
2,075 1,960 200 0 4,235 5,421
1,350 1,233 0 30 2,613 2,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.