AoeStats
← DRiehl

Highland

506242035Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
419
+16
🇦🇷 Byzantines · Argentina
403
+17
🇺🇸 Malay · United States
451
-17
🇺🇸 Franks · United States
407
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 630 13:32 23:56 — ⚔ Fish Boom into Archers
11 501 16:10 24:44 32:54
11 492 14:12 20:27 36:59 ⛏ Fast Castle
6 272 13:48 22:57 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,895 10,030 2,580 975 24,480 29,836
9,760 5,845 5,400 670 21,675 26,292
7,085 7,595 2,805 875 18,360 23,223
7,180 3,545 1,765 2,100 14,590 16,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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