AoeStats
← Ambicia

Arabia

508012918Analyzed
1v1 RM · 13d ago on Sep 20, 2026· 51m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
855
+17
🇺🇦 Celts · Ukraine
876
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,419 9:34 19:51 32:09 ⛏ Fast Castle
21 1,060 12:49 21:43 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,280 15,845 12,450 2,950 54,525 68,965
18,520 12,605 5,460 2,250 38,835 39,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.