AoeStats
← nguyen.tranchk32.dlu

Nomad

510359142Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 27m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1099
+14
🇻🇳 Vikings · Vietnam
1066
+16
🇩🇪 Spanish · Germany
1061
-15
🇩🇪 Britons · Germany
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 562 13:38 19:00 — ⛏ Fish Boom FC
18 511 14:44 19:28 — ⛏ Fish Boom FC
14 386 13:41 19:06 — ⛏ Fish Boom FC
13 368 15:37 20:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,920 5,865 1,080 435 14,300 14,635
5,770 4,645 2,575 300 13,290 13,220
4,700 4,270 430 970 10,370 11,437
4,580 3,604 1,220 885 10,289 10,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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