AoeStats
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Arabia

510332346Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1171
+12
🇫🇷 Byzantines · France
1149
+13
🇨🇴 Britons · Colombia
1117
-14
🇻🇳 Italians · Vietnam
1045
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,897 9:59 23:32 39:29 ⚔ Archers into Skirms
42 1,683 9:43 22:08 38:40 ⚔ Archers into Skirms
33 1,307 11:25 19:52 — ⛏ Fast Castle
24 964 11:29 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,285 11,227 5,425 1,155 32,092 41,100
9,655 10,085 5,320 230 25,290 26,927
8,420 10,044 6,410 100 24,974 27,474
8,880 7,484 1,935 2,150 20,449 23,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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