AoeStats
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503761152Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 81m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Saracens · Nicaragua
740
+11
🇹🇷 Bohemians · Türkiye
724
+11
🇦🇷 Cumans · Argentina
651
-12
🇵🇪 Spanish · Peru
582
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 2,058 11:43 24:58 33:36 ⛏ Fast Castle
24 1,942 9:56 20:32 33:35 ⛏ Fast Castle
13 1,057 13:05 23:32 34:50 ⚔ FC into Skirms
11 868 11:03 23:03 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,855 29,935 20,075 4,300 102,165 106,598
30,130 32,750 15,345 5,035 83,260 99,872
29,800 25,530 17,760 1,975 75,065 79,806
12,765 9,725 7,580 1,600 31,670 34,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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