AoeStats
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MegaRandom

503883036Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 39m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
881
+13
🇪🇪 Poles · Estonia
840
+15
🇩🇪 Franks · Germany
852
-42
🇩🇪 Britons · Germany
794
-33
Player eAPM Actions Feudal Castle Imperial Opening
35 1,401 9:42 22:50 32:56 ⚔ M@A into Fish Boom
11 446 10:55 29:33 — ⚔ Scout Rush
9 347 13:28 26:16 — ⚔ Archers into Scouts into Skirms
1 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,425 8,310 5,760 3,800 36,295 42,402
6,250 5,080 3,460 650 15,440 19,571
7,870 3,980 625 350 12,825 13,326
0 75 0 0 75 409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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