AoeStats
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MegaRandom

509812769Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 66m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
446
+19
🇧🇷 Gurjaras · Brazil
427
+20
🇺🇸 Mongols · United States
413
+20
🇧🇴 Britons · Bolivia
534
-21
🇧🇴 Saracens · Bolivia
504
-19
🇧🇴 Hindustanis · Bolivia
499
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 2,304 13:21 19:33 32:36 ⛏ Fast Castle
25 1,667 12:34 22:28 39:05 ⚔ Drush FC
19 1,272 12:02 24:59 40:01 ⚔ Archer Rush
15 981 9:32 22:28 34:40 ⚔ FC into Archers
14 898 9:46 21:26 36:49 ⚔ Archer Rush
11 708 10:30 20:42 40:14 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,050 14,575 24,420 3,845 70,890 78,930
21,025 16,220 14,080 3,000 54,325 70,054
13,005 16,280 12,635 3,075 44,995 82,111
14,620 15,386 8,910 2,260 41,176 52,974
12,935 13,150 6,820 3,145 36,050 47,392
11,450 11,645 6,435 2,240 31,770 34,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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