AoeStats
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Black Forest

504301669Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 77m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
567
+15
🇹🇷 Inca · Türkiye
549
+16
🇹🇷 Britons · Türkiye
510
+16
🇧🇴 Aztecs · Bolivia
550
-16
🇧🇴 Bohemians · Bolivia
537
-16
🇧🇴 Celts · Bolivia
530
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,890 15:27 27:39 45:55 ⛏ Fast Castle
35 2,711 20:16 29:05 35:32 ⛏ Fast Castle
18 1,408 13:46 23:23 38:45 ⛏ Fast Castle
17 1,349 13:38 26:03 38:24 ⚔ Scout Rush
17 1,323 14:48 24:47 40:32 ⛏ Fast Castle
16 1,261 15:03 21:15 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,405 35,016 31,595 4,825 125,841 157,697
28,215 28,655 19,340 4,920 81,130 102,573
31,615 15,306 13,465 3,680 64,066 126,679
14,100 25,464 13,110 4,765 57,439 69,395
12,875 19,760 14,510 2,495 49,640 99,229
21,020 12,055 10,645 4,265 47,985 76,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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