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African Clearing

507005887Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1702
+13
🇲🇽 Berbers · Mexico
1667
+14
🇨🇳 Koreans · China
1638
+15
🇲🇽 Lithuanians · Mexico
1600
+17
🇨🇳 Georgians · China
1730
-19
🇺🇸 Japanese · United States
1704
-18
🇺🇸 Magyars · United States
1553
-12
🇺🇸 Koreans · United States
1504
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,887 10:39 25:43 38:11 ⚔ Archer Rush
39 1,904 11:32 21:36 36:52 ⚔ Scout Rush
37 1,790 12:58 16:44 36:53 ⛏ Fast Castle
33 1,617 13:30 17:32 33:52 ⛏ Fast Castle
27 1,332 16:00 22:52 43:51 ⛏ Fast Castle
27 1,341 11:50 — — ⚔ Towers into Archers
23 1,146 12:10 — — ⚔ Scouts into Skirms into Archers
17 846 12:47 18:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,010 24,870 5,995 3,575 58,450 59,574
24,135 14,755 13,895 1,250 54,035 68,529
16,845 19,698 9,240 3,790 49,573 61,455
14,500 15,188 8,095 5,385 43,168 46,867
12,550 14,259 5,215 4,975 36,999 46,532
3,525 4,219 660 1,540 9,944 10,129
3,695 2,769 365 225 7,054 6,867
3,405 2,513 370 625 6,913 6,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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