AoeStats
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Baltic

510423629Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 66m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
562
+12
🇧🇷 Magyars · Brazil
561
+12
🇧🇴 Bohemians · Bolivia
484
-12
🇧🇴 Britons · Bolivia
479
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,321 13:25 26:09 62:55 ⚔ Scouts into Archers
19 1,274 13:59 38:40 — ⚔ Towers FC
18 1,196 11:36 26:49 36:50 ⚔ Scout Rush
17 1,157 15:37 41:29 50:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,925 17,280 10,400 2,750 47,355 52,662
24,995 11,820 7,175 1,550 45,540 66,181
18,525 12,210 10,485 2,300 43,520 59,734
5,155 2,985 275 2,525 10,940 13,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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