AoeStats
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Black Forest

510228646Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Britons · Bolivia
464
+20
🇧🇴 Britons · Bolivia
459
+20
🇲🇽 Maya · Mexico
569
-21
🇨🇦 Portuguese · Canada
530
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,270 14:10 29:07 35:46 ⚔ Drush into Towers
21 817 16:05 26:31 — ⚔ Towers FC
20 768 13:10 24:50 — ⚔ Drush FC into Skirms
6 228 9:57 30:50 —

Resources

Player Food Wood Gold Stone Spent Collected
8,605 6,410 3,605 1,640 20,260 20,458
7,955 8,016 1,505 1,795 19,271 21,953
4,525 3,275 480 3,175 11,455 13,058
3,790 3,155 350 965 8,260 8,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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