AoeStats
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Black Forest

510222382Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 53m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
695
+7
🇨🇱 Byzantines · Chile
589
+11
🇧🇴 Lithuanians · Bolivia
473
-9
🇧🇴 Burgundians · Bolivia
468
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,931 21:13 31:40 — ⚔ M@A into Towers into Archers into Skirms
22 1,171 13:10 26:52 41:54 ⚔ Towers FC
20 1,091 13:47 21:31 40:40 ⚔ Skirmisher Rush
18 946 20:41 38:18 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,930 16,547 6,475 2,290 40,242 55,083
14,230 8,720 5,660 1,550 30,160 36,563
10,560 7,736 2,880 1,225 22,401 26,703
4,425 3,365 1,450 3,380 12,620 14,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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