AoeStats
← El Murga!

Arabia

506896069Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 68m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1195
+9
🇦🇷 Mongols · Argentina
977
+16
🇦🇷 Ethiopians · Argentina
975
+17
🇱🇹 Goths · Lithuania
1038
-15
🇱🇹 Ethiopians · Lithuania
1018
-15
🇱🇹 Cumans · Lithuania
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,635 11:01 25:10 48:12 ⚔ Archer Rush
42 2,860 10:53 29:01 43:09 ⚔ Scout Rush
36 2,494 9:48 26:51 45:09 ⚔ Scout Rush
33 2,238 10:16 32:20 57:32 ⚔ Archers into Skirms
32 2,187 10:19 23:42 53:34 ⚔ M@A FC
31 2,102 9:17 27:16 41:27 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,205 20,610 12,860 5,250 56,925 71,979
14,240 24,466 13,900 3,120 55,726 56,850
23,750 10,954 16,240 2,250 53,194 87,800
17,630 19,159 4,760 2,350 43,899 50,044
9,925 17,250 13,710 1,500 42,385 51,964
22,625 12,009 6,400 1,050 42,084 45,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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