AoeStats
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Arena

507860980Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 75m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
534
+14
🇺🇸 Vietnamese · United States
526
+15
🇫🇷 Chinese · France
508
-15
🇨🇱 Romans · Chile
485
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,767 14:06 26:47 53:00
15 1,137 11:44 19:20 33:01 ⚔ Archer Rush
14 1,057 11:35 16:23 33:52 ⛏ Fast Castle
12 900 13:43 23:55 39:48 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
14,105 61,580 24,835 5,010 105,530 118,270
31,835 18,299 8,375 3,400 61,909 127,110
18,975 19,860 16,470 1,895 57,200 69,233
22,970 16,200 13,185 2,925 55,280 148,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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