AoeStats
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Nomad

507562563Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 77m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
481
+13
🇫🇷 Chinese · France
454
+15
🇸🇪 Franks · Sweden
423
-14
🇸🇪 Huns · Sweden
423
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,431 17:00 28:26 48:06 ⛏ Fish Boom FC
28 2,163 15:03 26:50 44:14
19 1,451 19:29 31:38 54:59 ⚔ Drush FC
10 752 22:27 29:24 48:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,645 47,980 25,495 5,395 90,515 95,166
32,955 7,750 13,550 4,950 59,205 70,068
20,170 19,620 13,575 2,350 55,715 55,590
18,440 9,558 11,855 2,475 42,328 47,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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