AoeStats
← TheCoutures4444

Arena

505499803Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 0m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
893
+12
🇪🇬 Goths · Egypt
863
+13
🇧🇷 Byzantines · Brazil
844
+14
🇫🇷 Franks · France
783
+16
🇹🇷 Byzantines · Türkiye
1000
-70
🇹🇷 Huns · Türkiye
849
-41
🇨🇦 Franks · Canada
801
-21
🇹🇷 Teutons · Türkiye
522
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 25 — — —
24 23 — — —
11 10 — — —
7 7 — — —
1 1 — — —
1 1 — — —
1 1 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 50 0 0 250 29
50 0 0 0 50 50
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.