AoeStats
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Pilgrims

507520065Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 60m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1024
+11
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979
+13
🇪🇸 Teutons · Spain
959
+14
🇪🇸 Lithuanians · Spain
913
+16
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920
-14
🇪🇸 Koreans · Spain
914
-14
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913
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🇵🇪 Huns · Peru
908
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,642 11:42 19:28 33:45 ⛏ Fish Boom into Fire Galleys FC
21 1,260 13:28 23:28 36:31 ⚔ Fish Boom into Scouts into Fire Galleys
20 1,183 11:51 22:13 42:37 ⚔ Fish Boom into Drush into Towers into Scouts
20 1,216 12:10 23:19 30:07 ⚔ Fish Boom into Fire Galleys FC into Archers into Fast Imp
15 922 14:13 32:57 — ⛏ Fish Boom
14 863 13:39 32:30 — ⚔ Archers into Towers
13 763 13:13 26:04 49:31 ⚔ Fish Boom into Skirms
0 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,905 23,912 21,260 1,600 71,677 84,311
27,430 14,195 21,380 2,015 65,020 73,576
13,545 19,735 5,230 3,230 41,740 49,257
15,880 16,235 5,180 2,970 40,265 43,315
14,820 12,820 7,305 2,350 37,295 42,937
6,435 16,187 3,510 3,005 29,137 35,621
9,040 10,807 1,375 1,800 23,022 24,135
0 0 0 0 0 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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