AoeStats
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Arena

510461417Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
879
+10
🇮🇳 Teutons · India
765
+15
694
+18
🇨🇴 Malay · Colombia
685
+18
🇺🇸 Romans · United States
764
-16
🇺🇸 Maya · United States
748
-16
🇺🇸 Turks · United States
732
-15
🇺🇸 Spanish · United States
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,079 11:05 17:58 36:34 ⛏ Fast Castle
27 1,090 10:43 15:54 31:39 ⛏ Fast Castle
26 1,043 11:07 16:41 — ⛏ Fast Castle
24 964 12:06 17:24 28:45 ⛏ Fast Castle
23 931 11:06 15:46 37:06 ⛏ Fast Castle
20 808 12:47 18:55 25:10 ◆ FC into Fast Imp
15 606 9:43 18:55 32:29 ⛏ Fast Castle
14 576 10:42 18:55 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,240 11,580 6,050 2,800 36,670 42,517
13,850 12,965 6,575 1,965 35,355 39,736
12,250 13,475 6,615 1,500 33,840 39,775
14,070 6,335 7,095 1,500 29,000 33,552
12,670 8,514 5,810 1,800 28,794 31,591
11,350 7,390 4,380 880 24,000 25,738
6,950 8,655 5,650 775 22,030 22,680
8,645 6,940 4,350 1,600 21,535 22,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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