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Black Forest

510264669Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 62m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,528 10:28 15:50 28:09 ⛏ Fast Castle
37 2,282 13:20 18:16 35:46 ⛏ Fast Castle
34 2,106 11:01 16:25 31:41 ⛏ Fast Castle
25 1,533 13:51 16:34 37:57 ⛏ Fast Castle
21 1,340 12:17 16:41 35:39 ⛏ Fast Castle
16 1,029 11:27 29:52 — ⚔ M@A Rush
11 710 12:21 19:05 32:12 ⛏ Fast Castle
6 355 12:53 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,895 21,720 21,660 5,900 108,175 134,071
26,045 33,083 28,725 6,295 94,148 107,769
28,050 37,590 23,755 3,070 92,465 107,952
26,825 24,460 10,160 1,730 63,175 67,245
19,630 22,147 8,960 2,000 52,737 62,557
16,670 15,003 2,195 1,645 35,513 42,786
7,860 8,380 4,800 850 21,890 28,441
5,000 3,102 300 325 8,727 11,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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