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African Clearing

511017792Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1256
+14
🇨🇳 Mongols · China
1211
+16
1197
+17
🇨🇳 Malay · China
1120
+19
🇳🇱 Malay · Netherlands
1246
-18
🇪🇸 Cumans · Spain
1235
-18
🇨🇳 Mongols · China
1206
-16
🇨🇳 Vietnamese · China
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,406 12:36 16:32 36:25 ⛏ Fast Castle
55 2,294 12:25 22:29 — ⚔ Archers into Skirms
52 2,161 13:11 17:57 37:02 ⛏ Fast Castle
49 2,065 12:50 16:56 41:41 ⛏ Fast Castle
39 1,615 13:28 18:12 35:37 ⛏ Fast Castle
37 1,563 10:39 24:00 — ⚔ Archers into Skirms
31 1,318 13:11 16:59 36:30 ⛏ Fast Castle
22 913 15:02 25:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,150 18,618 9,925 3,005 46,698 48,623
20,025 18,741 5,050 1,405 45,221 53,887
11,325 15,155 13,625 950 41,055 42,070
15,220 12,380 7,565 400 35,565 37,058
12,850 12,495 7,340 2,480 35,165 36,572
13,395 15,448 3,665 1,355 33,863 35,496
8,200 5,215 600 300 14,315 14,454
4,200 4,498 2,240 125 11,063 11,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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