AoeStats
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Black Forest

504251583Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 27m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
832
+16
🇩🇪 Britons · Germany
827
+16
🇯🇵 Burgundians · Japan
850
-43
🇫🇷 Spanish · France
824
-35
Player eAPM Actions Feudal Castle Imperial Opening
24 671 13:14 20:01 — ⛏ Fast Castle
22 614 14:19 24:34 — ⚔ Archer Rush
9 261 12:25 25:58 — ⚔ Drush into Archers into Skirms
1 40 15:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,945 4,959 1,740 980 13,624 14,160
6,800 4,520 1,265 650 13,235 17,123
6,175 5,216 535 1,005 12,931 13,609
850 985 0 0 1,835 2,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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