AoeStats
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MegaRandom

507512242Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 88m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Britons · Croatia
688
+12
🇺🇸 Jurchens · United States
660
+13
🇪🇸 Teutons · Spain
612
+14
🇨🇱 Japanese · Chile
619
-14
🇨🇱 Romans · Chile
603
-21
🇺🇸 Mongols · United States
540
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,900 10:34 20:32 32:13 ⛏ Fast Castle
19 1,639 12:09 25:52 45:32 ⚔ Fish Boom into Archers
17 1,503 14:28 26:39 39:01 ⚔ Drush into Fish Boom FC
13 1,150 11:04 22:38 45:46 ⚔ FC into Archers
9 811 11:39 27:29 38:49 ⛏ Fish Boom
6 503 17:56 28:39 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,285 39,545 14,935 5,420 89,185 132,650
26,915 21,925 12,495 3,775 65,110 71,703
16,260 14,789 11,230 2,690 44,969 54,313
15,325 19,115 3,790 2,900 41,130 48,946
15,320 13,154 7,600 3,300 39,374 60,244
12,020 13,431 9,085 4,600 39,136 77,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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