AoeStats
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Arena

510155906Analyzed
2v2 RM · 15h ago on Sep 29, 2026· 47m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Burgundians · South Africa
908
+13
🇿🇦 Huns · South Africa
791
+18
🇵🇪 Chinese · Peru
853
-16
🇵🇪 Bohemians · Peru
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,190 12:43 17:29 36:18 ⛏ Fast Castle
37 1,775 11:06 17:00 34:13 ⛏ Fast Castle
36 1,732 12:55 17:20 38:46 ⛏ Fast Castle
28 1,335 11:00 19:39 34:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,065 13,875 14,330 2,250 56,520 61,281
21,455 16,860 12,265 2,625 53,205 57,710
9,985 10,160 8,335 1,680 30,160 36,628
6,655 10,546 6,400 1,420 25,021 28,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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