AoeStats
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MegaRandom

508073071Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 40m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Wei · Slovakia
1026
+18
🇸🇰 Armenians · Slovakia
1021
+19
🇨🇱 Tatars · Chile
1102
-19
🇨🇱 Mongols · Chile
1054
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,005 10:05 25:23 — ⛏ Fish Boom into Fire Galleys into Galleys FC
46 1,869 10:45 25:21 36:19 ⛏ Fish Boom into Galleys FC
41 1,685 10:07 21:37 35:49
26 1,074 10:45 19:22 36:47 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,195 20,182 7,480 1,545 45,402 46,247
13,290 16,359 7,250 1,500 38,399 43,829
9,135 10,242 3,965 2,380 25,722 27,960
9,775 9,557 3,495 785 23,612 31,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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