AoeStats
← s4p

Arena

508065107Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1117
+12
🇦🇷 Spanish · Argentina
1065
+15
🇸🇰 Wei · Slovakia
1040
-14
🇸🇰 Armenians · Slovakia
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,862 10:50 14:45 32:35 ⛏ Fast Castle
40 1,811 11:24 16:19 31:59 ⛏ Fast Castle
26 1,191 11:14 14:49 30:30 ⛏ Fast Castle
24 1,080 11:40 16:50 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,090 11,265 22,080 750 63,185 67,318
22,170 24,000 6,340 2,400 54,910 57,212
20,960 18,120 8,905 2,800 50,785 62,014
19,765 12,050 11,020 2,350 45,185 49,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.