AoeStats
← [̲̅2̲̅D̲̅]

Arena

510567737Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 35m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
964
+10
🇪🇸 Franks · Spain
901
+13
🇮🇪 Japanese · Ireland
846
-12
🇧🇷 Mongols · Brazil
818
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,220 11:27 18:27 33:32 ⛏ Fast Castle
27 978 10:16 15:51 — ⛏ Fast Castle
18 662 12:00 16:12 — ⛏ Fast Castle
15 552 10:39 15:36 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,690 10,625 4,865 950 28,130 35,582
12,445 7,185 4,885 2,805 27,320 31,967
8,430 8,185 1,875 300 18,790 18,973
7,010 6,940 1,235 850 16,035 17,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.