AoeStats
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MegaRandom

506865232Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 36m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Britons · Morocco
979
+18
🇿🇦 Byzantines · South Africa
972
+19
🇫🇷 Spanish · France
944
+20
🇨🇳 Chinese · China
1129
-22
🇨🇳 Wei · China
1020
-19
🇨🇳 Mapuche · China
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,597 11:08 14:43 33:25 ⛏ Fast Castle
40 1,441 11:36 22:32 — ⚔ Archer Rush
32 1,162 14:57 27:03 — ⚔ Scout Rush
27 978 11:08 16:26 34:33 ⛏ Fast Castle
26 936 11:41 15:50 33:38 ⛏ Fast Castle
16 600 11:24 21:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,850 16,755 5,805 2,110 41,520 49,230
18,825 11,410 7,020 1,050 38,305 42,867
14,425 13,430 7,075 1,675 36,605 39,775
8,935 6,385 2,415 810 18,545 21,529
7,510 8,169 2,200 295 18,174 22,949
6,690 4,573 2,445 750 14,458 17,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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