AoeStats
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Arabia

506861282Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 27m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1031
+17
🇨🇦 Magyars · Canada
999
+19
🇨🇳 Slavs · China
1151
-22
🇨🇳 Shu · China
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,559 8:47 20:20 — ⚔ Scout Rush
39 1,094 9:00 21:28 — ⚔ Scout Rush
39 1,082 11:13 20:50 — ⚔ Scout Rush
34 938 10:50 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,430 5,788 1,855 300 16,373 16,669
8,860 5,823 825 300 15,808 17,095
7,325 5,027 1,160 200 13,712 15,707
6,485 3,800 1,150 100 11,535 11,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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