AoeStats
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African Clearing

506440556Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 24m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1152
+16
🇩🇪 Britons · Germany
1152
-16
🇩🇪 Spanish · Germany
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,052 13:12 22:47 — ⚔ Scouts into Archers
42 1,038 13:03 18:30 — ⛏ Fast Castle
26 641 13:35 17:38 — ⛏ Fast Castle
21 524 12:39 24:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,361 1,050 1,050 9,561 9,867
3,400 3,645 2,005 100 9,150 9,922
3,590 3,780 1,375 200 8,945 8,115
3,820 2,444 975 225 7,464 7,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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