AoeStats
← Cerdito

Hill Fort

506433424Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 45m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1134
+18
🇺🇦 Japanese · Ukraine
1174
-18
🇺🇦 Vietnamese · Ukraine
1171
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 2,675 11:07 15:49 38:01 ⛏ Fast Castle
49 2,222 10:34 14:46 38:18 ⛏ Fast Castle
23 1,032 11:41 15:39 37:38 ⛏ Fast Castle
23 1,048 11:03 18:36 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,915 17,470 7,255 1,920 48,560 53,333
18,465 17,975 5,470 2,800 44,710 48,802
14,050 17,395 10,395 2,800 44,640 63,882
10,580 7,872 4,970 3,070 26,492 27,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.