AoeStats
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Coastal Forest

510584556Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 25m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Saracens · Romania
928
+16
🇩🇪 Italians · Germany
893
+18
🇪🇸 Franks · Spain
1000
-60
🇦🇷 Italians · Argentina
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 816 10:22 19:41 — ⚔ FC into Archers
30 774 13:56 18:29 — ⛏ Fish Boom into Fire Galleys FC
28 729 12:02 22:19 — ⛏ Fast Castle
20 518 12:42 22:10 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,700 5,355 1,090 100 13,245 15,005
4,900 4,505 985 205 10,595 12,648
3,800 4,480 1,305 0 9,585 10,839
4,050 3,417 350 650 8,467 10,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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