AoeStats
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Lombardia

510141858Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 40m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
1122
+9
🇩🇰 Tatars · Denmark
1013
+14
🇳🇱 Franks · Netherlands
999
-13
🇫🇷 Teutons · France
932
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,922 11:58 17:53 — ⛏ Fast Castle
39 1,604 10:32 14:09 36:59 ⛏ Fast Castle
37 1,506 12:18 17:50 36:24 ⛏ Fast Castle
31 1,268 10:17 18:31 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 12,755 8,000 2,350 44,130 46,933
15,075 9,837 3,845 1,115 29,872 32,332
9,270 9,614 4,400 1,100 24,384 26,724
9,985 8,378 1,895 895 21,153 24,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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