AoeStats
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Oasis

509433624Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 34m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1104
+14
🇩🇪 Slavs · Germany
1086
+15
🇩🇰 Mongols · Denmark
1127
-17
🇩🇰 Franks · Denmark
1008
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,421 10:07 14:08 30:49 ⛏ Fast Castle
39 1,348 10:19 14:23 — ⛏ Fast Castle
33 1,114 12:23 19:50 — ⛏ Fast Castle
27 925 9:51 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,720 8,955 1,880 3,650 25,205 26,580
10,780 7,698 3,390 1,500 23,368 27,426
7,730 6,017 2,595 520 16,862 19,218
6,000 7,064 1,540 915 15,519 17,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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