AoeStats
← WheyProtein1
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Unknown

498058031Analyzed
4v4 RM · 2mo ago on Aug 8, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Mongols · Bulgaria
1406
+12
🇸🇰 Italians · Slovakia
1383
+13
🇹🇼 Teutons · Taiwan
1327
+15
🇺🇸 Ethiopians · United States
1316
+16
🇨🇱 Japanese · Chile
1434
-19
🇭🇷 Aztecs · Croatia
1418
-19
🇳🇴 Burgundians · Norway
1194
-9
🇳🇴 Gurjaras · Norway
1189
-9
Compared against 2,234,764 analysed team-game players across all maps (too few analysed Unknown games yet).
Horagalles A
Feudal Age 11:26 vs 11:30
top 49%
Castle Age 15:08 vs 19:11
top 14%
Imperial Age 30:27 vs 35:17
top 19%
eAPM 36 vs 28
top 28%
First military 28:53 vs 17:12
btm 6%
▲ Fast Castle Age at 15:08 — faster than 86% of analysed players
▲ Fast Imperial Age at 30:27 — faster than 81% of analysed players
▼ Loom after the Feudal click (23:35) — usually safest before it
▼ First military only at 28:53 (Knight) — later than 94% of analysed players
▲ Town centers almost never idle — 1s across the first 15:08
Basse B
Feudal Age 12:59 vs 11:30
btm 28%
Castle Age 20:14 vs 19:11
btm 42%
Imperial Age 28:48 vs 35:17
top 10%
eAPM 40 vs 28
top 22%
First military 29:32 vs 17:12
btm 6%
▲ Fast Imperial Age at 28:48 — faster than 90% of analysed players
▲ High eAPM (40) — top quarter of analysed players
▼ First military only at 29:32 (Trebuchet) — later than 94% of analysed players
WheyProtein1 B
Feudal Age 11:35 vs 11:30
btm 48%
Castle Age 20:17 vs 19:11
btm 42%
Imperial Age 32:24 vs 35:17
top 31%
eAPM 38 vs 28
top 25%
First military 11:24 vs 17:12
top 14%
▲ High eAPM (38) — top quarter of analysed players
▲ Early military at 11:24 (Militia) — earlier than 86% of analysed players
▲ Town centers almost never idle — 1s across the first 20:17
watoncito S
Feudal Age 10:49 vs 11:30
top 35%
Castle Age 14:44 vs 19:11
top 10%
Imperial Age 29:11 vs 35:17
top 12%
eAPM 44 vs 28
top 16%
First military 18:16 vs 17:12
btm 43%
▲ Fast Castle Age at 14:44 — faster than 90% of analysed players
▲ Fast Imperial Age at 29:11 — faster than 88% of analysed players
▲ High eAPM (44) — top quarter of analysed players
▲ Town centers almost never idle — 2s across the first 14:44
ALBERT S
Feudal Age 9:42 vs 11:30
top 14%
Castle Age 14:01 vs 19:11
top 5%
Imperial Age 27:34 vs 35:17
top 6%
eAPM 33 vs 28
top 36%
First military 17:57 vs 17:12
btm 45%
▲ Fast Feudal Age at 9:42 — faster than 86% of analysed players
▲ Fast Castle Age at 14:01 — faster than 95% of analysed players
▲ Fast Imperial Age at 27:34 — faster than 94% of analysed players
▲ Town centers almost never idle — 1s across the first 14:01
CEASAR A
Feudal Age 11:37 vs 11:30
btm 48%
Castle Age 16:04 vs 19:11
top 23%
Imperial Age 32:30 vs 35:17
top 31%
eAPM 36 vs 28
top 28%
First military 33:00 vs 17:12
btm 2%
▲ Fast Castle Age at 16:04 — faster than 77% of analysed players
▼ First military only at 33:00 (Genoese Crossbowman) — later than 98% of analysed players
▲ Town centers almost never idle — 1s across the first 16:04
ImAlphaDog A
Feudal Age 13:15 vs 11:30
btm 24%
Castle Age 17:18 vs 19:11
top 34%
Imperial Age 28:01 vs 35:17
top 7%
eAPM 47 vs 28
top 13%
First military 27:19 vs 17:12
btm 9%
▼ Slow Feudal Age at 13:15 — slower than 76% of analysed players
▲ Fast Imperial Age at 28:01 — faster than 93% of analysed players
▲ High eAPM (47) — top quarter of analysed players
▼ First military only at 27:19 (Spearman) — later than 91% of analysed players
▲ Town centers almost never idle — 0s across the first 17:17
chiu_sharon S
Feudal Age 9:49 vs 11:30
top 16%
Castle Age 15:15 vs 19:11
top 15%
Imperial Age 27:53 vs 35:17
top 7%
eAPM 44 vs 28
top 16%
First military 23:39 vs 17:12
btm 18%
▲ Fast Feudal Age at 9:49 — faster than 84% of analysed players
▲ Fast Castle Age at 15:15 — faster than 85% of analysed players
▲ Fast Imperial Age at 27:53 — faster than 93% of analysed players
▲ High eAPM (44) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 15:14
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